Holoville is a tiny two-guys company based in Rome. After working many years in the creation of interactive stuff - especially for touchscreens - we decided that we wanted to make games. Because games are awesome, and we love them. Period.
Goscurry is a hard game, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners and evading hazards. It's tough, seriously. And beautiful. And it participates in The Edge Get Into Games Challenge 2013
Launch, cling, get to the exit. A single-touch game, where reflexes and a puzzle-ready mind will help you lead your ball through the exit while activating mechanisms and sticking to magnets for points.
A game made in 3 days for FuckThisJam, a game development jam where you had to create a game in a genre you hate. Since I hate puzzle games, here is mine, where you have to destroy hateable stuff (from Hitler to Silvio B) to get points and combos.
Sneak around the creepy Inhabitants (or scream for their attention), and look in the boxes to find your spoon. A 3 and a half days prototype.
A path paved with obstacles and traps, a thong made of fur, a bra made of stone, a huge sword forged with black iron, an elemental giant right behind you ready to devour you at once. Run, flee, break, cut, jump and swing like never before!