Holoville is a tiny two-guys company based in Rome. After working many years in the creation of interactive stuff for museums, expos and miscellaneous brands, we're now dedicating most of our time to making games. In the hope that dreams, when powered by hard work, may come true.
Goscurry is a hard game, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks. It's tough, weird, and beautiful.
Travel back in time to participate in the best parties, amaze the primitives with your futuristic devices, and climb the world party ladder! But first, you'll have to find the correct dress and an invitation.
Made for the Game Jolt Contest 10 (theme: Party). There's still a lot that should be added, but for a week of work it's quite cool.
Launch, cling, get to the exit. A single-touch game, where reflexes and a puzzle-ready mind will help you lead your ball through the exit while activating mechanisms and sticking to magnets for points.
A game made in 3 days for FuckThisJam, a game development jam where you had to create a game in a genre you hate. Since I hate puzzle games, here is mine, where you have to destroy hateable stuff (from Hitler to Silvio B) to get points and combos.
Sneak around the creepy Inhabitants (or scream for their attention), and look in the boxes to find your spoon. A 3 and a half days prototype.
A path paved with obstacles and traps, a thong made of fur, a bra made of stone, a huge sword forged with black iron, an elemental giant right behind you ready to devour you at once. Run, flee, break, cut, jump and swing like never before!