And finally it was Überbleibsel

Uberbleibsel

You know that one-day game that sucked, the one I didn’t finish because it was taking me more than one day? Well, I’m stubborn, and I hate not finishing things. So I completed it. It took me almost 4 days, but here it is, a 3 levels prototype. Überbleibsel Here is the official page, where [...]

Making 2D Games in Unity: the tools of the trade

2D Toolkit

Since I’m not a serious 3D modeler (I don’t model 3D stuff since many years), when doing games all by myself I regularly plunge into 2D. Unity is perfect for that too, and once you get the ball rolling, you can do stuff pretty quickly – not to mention that you’ll be able to publish [...]

Journeyballs main engine: why Unity?

Unity

I thought it might be interesting to write why I’m using Unity for Journeyballs. Or better, why I chose Unity as the engine for all the games I will ever do, 3D or not (at least in the next year or so). A little more than a year ago, I needed a 3D engine for [...]