Goscurry! A brief recount

Goscurry

Two months ago, while waiting for Fabian to do the impressive re-styling he’s doing on Stackout, I decided to make a small runner: Goscurry. It was conceived a couple days after the Edge Get Into Games Challenge 2013 was announced, and at the time I honestly had no idea of said contest. In less than [...]

Stackout! A game for GPI’s retro Unity contest

stackout-circusretro-mockup_gpi

In the first days of December, GPI (aka gameprog.it) started a contest dedicated to Unity, whose theme was to create a game inspired by some 70s/80s classic within one month. The prize (fun apart), was – or better: IS, since the winner has yet to be declared – a Unity 4 Pro license, plus a [...]

An overly complex blabbering about why I do games

My apartment (sorta)

Laurent Victorino wrote about the reasons he’s in the game industry a short while ago. After Klaim (A. Joël Lamotte) did the same, Laurent threw the ball so someone else might catch it. Since it was kind of aimed in my direction, I decided to go for it (even if I’m still a noob game-maker). [...]

BITevolution, an undeveloped idea for Ludum Dare 48

BITevolution

So, Ludum Dare came and went a few days ago, and I didn’t participate. It was kind of difficult not to, since the theme was “Evolution” and that’s a word I always liked (“revolution” is another, mainly for the satirical message it delivers, once analyzed in all its meanings), but I really had no time. Though I stopped [...]

A new refined UI

Journeyballs new UI

Creating a valid simple design is always more difficult than creating a complex one. As wiser men than me always say, you should work on subtraction, so that’s what I did with Journeyballs user interface. Here is the new main screen revamped UI. The background depends on the last played level, and the “quit” button [...]

A small indie game developer’s day

Dancing Me

I am kind of curious about the lives small game developers live. Are they nerds? Do they go out and dance all night? Do they manage to have a successful social life, or do they just hide inside their cave, waiting for some pious being to feed them? Myself, I’m kind of new at game [...]

I made demolishable bouncers

Yes, that’s what I did. I added demolishable bouncers to Journeyballs. They work like regular bouncers – you know: the ball hits them and then bounces away – but they get destroyed after being hit. I know, I know, it’s not a big deal. But I like them: they open tons of new possibilities for [...]

Journeyballs titles and some double entendre galore

Journeyballs

Making a game which contains the word “balls” in its title, opens you to a certain type of jokes. You know. The “balls” jokes. Which is a thing I wanted to avoid. Mainly because I hate “balls” expressions. The internet mentions Betty White as saying: Why do people say “grow some balls”? Balls are weak [...]

OCPD and sexsomnia: welcome to level design

Valutazione

It was always clear to me that, to be a good programmer, you need at least some degree of the infamous Obsessive Compulsive Personality Disorder (pure Obsessive Compulsive Disorder might help too). Nothing extreme, just a little. Luckily, I have that – nothing extreme, just a little. My apartment is a mess. My comics and [...]

And finally it was Überbleibsel

Uberbleibsel

You know that one-day game that sucked, the one I didn’t finish because it was taking me more than one day? Well, I’m stubborn, and I hate not finishing things. So I completed it. It took me almost 4 days, but here it is, a 3 levels prototype. Überbleibsel Here is the official page, where [...]