Goscurry! A brief recount

Goscurry

Two months ago, while waiting for Fabian to do the impressive re-styling he’s doing on Stackout, I decided to make a small runner: Goscurry. It was conceived a couple days after the Edge Get Into Games Challenge 2013 was announced, and at the time I honestly had no idea of said contest. In less than [...]

Stackout! A game for GPI’s retro Unity contest

stackout-circusretro-mockup_gpi

In the first days of December, GPI (aka gameprog.it) started a contest dedicated to Unity, whose theme was to create a game inspired by some 70s/80s classic within one month. The prize (fun apart), was – or better: IS, since the winner has yet to be declared – a Unity 4 Pro license, plus a [...]

And finally it was Überbleibsel

Uberbleibsel

You know that one-day game that sucked, the one I didn’t finish because it was taking me more than one day? Well, I’m stubborn, and I hate not finishing things. So I completed it. It took me almost 4 days, but here it is, a 3 levels prototype. Überbleibsel Here is the official page, where [...]

Journeyballs v0.1.138

This video shows the current features of Journeyballs (elements and difficulty settings), the first tutorial levels, and some tech demo. Difficulty levels At easy/normal difficulty, time slows down when you launch your ball/s, and smoothly gets back to normal after you hit a magnet (or after you die, win, or throw your phone at that [...]

Journeyballs demo (old retro version)

The first version of Journeyballs, developed in one day. Consists of 6 playable levels. Requires Unity Web Player.

Passive Aggressive Defender Demo

A two-days game. Draw with your mouse to bounce the projectiles and hit the cannon. Has many flaws, but if polished it might be nice. Will make it better, sooner or later. Requires Unity Web Player.