Goscurry! A brief recount

Goscurry

Two months ago, while waiting for Fabian to do the impressive re-styling he’s doing on Stackout, I decided to make a small runner: Goscurry. It was conceived a couple days after the Edge Get Into Games Challenge 2013 was announced, and at the time I honestly had no idea of said contest. In less than [...]

Stackout! A game for GPI’s retro Unity contest

stackout-circusretro-mockup_gpi

In the first days of December, GPI (aka gameprog.it) started a contest dedicated to Unity, whose theme was to create a game inspired by some 70s/80s classic within one month. The prize (fun apart), was – or better: IS, since the winner has yet to be declared – a Unity 4 Pro license, plus a [...]

And finally it was Überbleibsel

Uberbleibsel

You know that one-day game that sucked, the one I didn’t finish because it was taking me more than one day? Well, I’m stubborn, and I hate not finishing things. So I completed it. It took me almost 4 days, but here it is, a 3 levels prototype. Überbleibsel Here is the official page, where [...]

Making 2D Games in Unity: the tools of the trade

2D Toolkit

Since I’m not a serious 3D modeler (I don’t model 3D stuff since many years), when doing games all by myself I regularly plunge into 2D. Unity is perfect for that too, and once you get the ball rolling, you can do stuff pretty quickly – not to mention that you’ll be able to publish [...]

Journeyballs main engine: why Unity?

Unity

I thought it might be interesting to write why I’m using Unity for Journeyballs. Or better, why I chose Unity as the engine for all the games I will ever do, 3D or not (at least in the next year or so). A little more than a year ago, I needed a 3D engine for [...]

Journeyballs demo (old retro version)

The first version of Journeyballs, developed in one day. Consists of 6 playable levels. Requires Unity Web Player.

Journeyballs

journeyballs_logo

Whew, I’m nearing the final stage of Journeyballs, and finally decided to write a development blog about it (mainly because I’d shamelessly want to build some hype, and to have something to show to gaming journalists, following Mike Rose advice on Gamasutra). A preamble First came Journeyballs the one-day game (inspired by Boon Cotter‘s one-day game [...]

Passive Aggressive Defender Demo

A two-days game. Draw with your mouse to bounce the projectiles and hit the cannon. Has many flaws, but if polished it might be nice. Will make it better, sooner or later. Requires Unity Web Player.