A quick video, with a sample from one of the more “advanced” levels of Journeyballs. With Journeyballs editor (and Unity’s prefab power) dragging one element inside another creates a series of joints connected to each other. This way I can create any type of complex moving mechanism, which are very nice to see. I have [...]
Journeyballs v0.1.138
This video shows the current features of Journeyballs (elements and difficulty settings), the first tutorial levels, and some tech demo. Difficulty levels At easy/normal difficulty, time slows down when you launch your ball/s, and smoothly gets back to normal after you hit a magnet (or after you die, win, or throw your phone at that [...]
Cosmic Bungle: a space shooter now dead
After working on my first Unity project (an interactive journey into Athanasius Kircher‘s “lost” museum) with Paul Harden, both of us were quite eager to develop something else. Obviously, since we’re talking about Unity, we thought about a game. In this specific case, the game was a multiplayer space shooter, with a tint of realism [...]


