Journeyballs: branching around

A quick video, with a sample from one of the more “advanced” levels of Journeyballs. With Journeyballs editor (and Unity’s prefab power) dragging one element inside another creates a series of joints connected to each other. This way I can create any type of complex moving mechanism, which are very nice to see. I have [...]

Journeyballs v0.1.138

This video shows the current features of Journeyballs (elements and difficulty settings), the first tutorial levels, and some tech demo. Difficulty levels At easy/normal difficulty, time slows down when you launch your ball/s, and smoothly gets back to normal after you hit a magnet (or after you die, win, or throw your phone at that [...]

Cosmic Bungle: a space shooter now dead

After working on my first Unity project (an interactive journey into Athanasius Kircher‘s “lost” museum) with Paul Harden, both of us were quite eager to develop something else. Obviously, since we’re talking about Unity, we thought about a game. In this specific case, the game was a multiplayer space shooter, with a tint of realism [...]

Journeyballs demo (old retro version)

The first version of Journeyballs, developed in one day. Consists of 6 playable levels. Requires Unity Web Player.

Passive Aggressive Defender Demo

A two-days game. Draw with your mouse to bounce the projectiles and hit the cannon. Has many flaws, but if polished it might be nice. Will make it better, sooner or later. Requires Unity Web Player.